Back to waiting 10 years for consoles to catch up it is. It’ll let you use AI to enhance assets and add ray tracing and DLSS. The NVIDIA RTX Remix modding platform seems to be a tool that will allow anyone (presumably if they are tech savvy) to create RTX remasters of classic games. Having done a bit of reading since I started writing this article, it seems this was made using a new modding platform Nvidia is releasing. With my son playing Portal 2 as it’s on Games With Gold for Xbox, I thought, “Portal remake would be nice, wouldn’t it.” And oh yes it would. After rebooting, I reloaded my last saved game, fought the final. Even when she said just go, I still didnt trust her and I half. The crash and reboot was so perfectly timed that I honestly wasn't sure that it wasn't intentional. This ending kinda creeped me out, the way she starts out all friendly and suddenly turns dark again was a perfect tone to end it on. Portal Stories: Mel, which is a massive free mod for Portal 2, is the pick of the bunch. Having sat pondering life and how I’m actually happy The Last of Us got a remake even though it’s not that old, I considered other games getting the same treatment. I found the secret alternate ending to Portal 2 Immediately after GLaDOS said 'the best solution to a problem is usually the easiest one', my computer blue-screened and rebooted. The Portal series has spawned plenty of fan-made projects, some of which have branched off into full games. Not only does it look incredible, but I had a vision that this would happen only this morning. My mind almost bled out my ears when I saw this reveal happen in front of my near-melted eyeballs. Make a 'pointclientcommand' and call it 'enddisconnect'. Texture it with a 'toolstoolstrigger' texture. Trigger Create a brush thats the area that you want the map to end. I don’t care about that stuff, although I hope Jim didn’t break his Babylon 5 models he bought a 3D printer to make. Using this tutorial you can end maps like on Portals Bonus maps. Enter the portal on the wall and walk over to the bridge emitter. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. It’s the kind of game you can’t stop thinking about, even when your screen is off.Watch on YouTube I didn't know I needed this until today. How to obtain: This achievement takes place on Portal 2 Co-op Course 3 Chamber 3, and is possible to obtain with only one set of portals. Those rules are never outright explained, so you have to figure them out yourselves, and the solutions will often come when you’re exploring a completely different zone, staring at its scenic vistas, or even trying to sleep at night. Portal is a self-contained 10-hour story that wants you to keep pushing onwards, while The Witness is long, winding, and meditative, letting you leave puzzles alone and return later if you can’t work them out.Īll its puzzles involve drawing a line on a grid, and each its 11 zones have different rules for how exactly you’ll complete them. The Witness and the Portal games only share a few similarities - both are atmospheric puzzle games set in first-person and constantly layer new ideas on top of old ones - but we can’t bring ourselves to leave it off this list because it’s so bloody good. It’s tough, thoughtful, and the controls still feel smooth.Īvailable on PS4, Xbox One, PC Quantum Conundrum This is the ending shack of Portal 2, after defeating the game, and pushing Wheatley and Space Core into space, GLaDOS rewards the player by letting the player go out into the real world, the outside world looks like a wheat field, and the shack that you used to get out was the inspiration for this build. All the while, the puzzles become evermore difficult, with coloured lamps that block your ability to clone and rooms that reverse gravity. The derelict spaceship setting and the constant death – of both the real you and of your clones, if you can even remember which one the “real you” is – provide a ponderous backdrop to the puzzling, and make you think about the nature of consciousness. By switching between them you can fling your soul across entire rooms and walk your creations off sharp drops if necessary, all in the name of reaching the next puzzle. You can generate up to four clones, and they’ll all mimic your actions exactly, which is handy for pushing blocks and pulling levers. With its titular Swapper, you create a clone of yourself with a single click, and warp your consciousness into that clone with a second.
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